IRRMESH is a format created with Irrlicht, an open source software framework written in C++ and used for developing video games. Irrlicht was first released in 2003 by developer Nikolaus Gebhardt and had several updated releases since then, currently functioning cross-platform, on Windows, Linux and other available systems. IRRMESH files contain static mesh needed for visualizing 3D objects.
The quick and simple way to handle your files is to get a quality piece of software, such as reaConverter. This software is extremely efficient in managing a wide range of batch conversions. As you will soon realize, reaConverter will help you avoid spending countless hours trying to figure out how to convert multiple IRRMESH files as once.
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